Glossary in UX
As a UX designer, I know how overwhelming it can be to come across unfamiliar terms and concepts in the field of user experience. That's why I've created this blog to serve as a reference guide for all your UX-related terminology needs.
A
Accessibility: The design of products, devices, services, or environments for people with
disabilities
Advertising agencies: Teams of creatives hired by clients to build marketing campaigns
Alternative text (alt text): Text that helps translate something visual, such as an image or
graph, into a description that can be read by screen readers
Apprenticeships: Provides on-the-job training to help people develop real skills
Assets: Everything from the text and images to the design specifications, like font style, color,
size, and spacing
Assistive technology: Any products, equipment, or systems that enhance learning, working,
and daily living for people with disabilities.
B
Bias: Favoring or having prejudice against something based on limited information
Brand Identity: The visual appearance and voice of a company
C
Call-to-action (CTA): A visual prompt that tells the user to take action, like to click a button
Color modification: Features that increase the contrast of colors on a screen, like high-contrast mode or dark mode
D
Define: The phase of Design Thinking that involves leveraging the insights gained during the
empathize phase to identify the problem you’ll solve with your design
Design Agency: A one-stop shop for the look of brands, products, and services
Design Thinking: A UX design framework that focuses on the user throughout all five phases:
empathize, define, ideate, prototype, and test.
Digital Literacy: A user's level of ability related to using digital information and technologies
E
Empathize: The phase of Design Thinking that involves getting to know your user through
research
Equality: Providing the same amount of opportunity and support
Equity-focused design: Designing for groups that have been historically underrepresented or
ignored when building products
F
Framework: Creates the basic structure that focuses and supports the problem you’re trying
to solve
Freelancers: Designers who work for themselves and market their services to businesses to
find customers
G
Generalist: A UX designer with a broad number of responsibilities
Graphic designers: Create visuals that tell a story or message
I
Ideate: The phase of Design Thinking that involves brainstorming all potential solutions to the
user’s problem
Ideation: The process of generating a broad set of ideas on a given topic, with no attempt to
judge or evaluate them
Inclusive design: Making design choices that take into account personal identifiers like ability,
race, economic status, language, age, and gender
Information architecture: The framework of a website or how it’s organized, categorized, and
structured
Insight: An observation that helps you understand the user or their needs from a new
perspective
Interaction designers: Focus on designing the experience of a product and how it functions
Iterate: Revise the original design to create a new and improved version
Iteration: Doing something again, by building on previous versions and making tweaks
M
Motion designers: Think about what it feels like for a user to move through a product
P
Platform: The medium that users experience your product on
Product: A good, service, or feature
Production designers: Make sure first and final designs match in the finished project
materials and that the assets are ready to be handed off to engineering team
Prototype: An early model of a product that demonstrates functionality
R
Responsive web design: A design approach that allows a website to change automatically
depending on the size of the device
S
Screen reader: Software that reads aloud any on-screen text, interactive elements, or
alternative text
Speech to text: Software that allows users to compose text by speaking into their device
Specialist: A designer who dives deep into one particular type of user experience, like
interaction design, visual design, or motion design
Startup: A new business that wants to develop a unique product or service and bring it to
market
Switch device: An assistive technology device that replaces the need to use a computer
keyboard or a mouse
T
Test: The phase of Design Thinking that involves facilitating and observing user tests with your
design prototypes
T-shaped designer: A designer who specializes in one kind of user experience (e.g.,
interaction, visual, motion) and has a breadth of knowledge in other areas
U
Universal design: The process of creating one product for users with the widest range of
abilities and in the widest range of situations
User: Any person who uses a product
User-centered design: Puts the user front-and-center
User experience: How a person, the user, feels about interacting with, or experiencing, a
product
UX engineers: Translate the design’s intent into a functioning experience
UX program managers: Ensure clear and timely communication so that the process of
building a useful product moves smoothly from start to finish
UX research: Understand users and learn about their backgrounds, demographics,
motivations, pain points, emotions, and life goals
UX researchers: A type of researcher that conducts studies or interviews to learn about the
users of a product and how people use a product
UX writers: Create the language that appears throughout a digital product, like websites or
mobile apps
V
Visual designers: Focus on how the product or technology looks
Voice control: Allows users to navigate and interact with the buttons and screens on their
devices using only their voice
W
Wireframe: An outline or a sketch of a product or a screen